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Borderlands Mods: How to Enhance Your Gameplay with Them



The number of mods, and their difficulty level, for each Mayhem Level will always remain the same, no matter how many times you reroll. Below you can find the number of mods applied to each level of Mayhem and the difficulty level those mods have:




How to enable Borderlands mods



With the tool open, you need to setup the filepath to your borderlands2.exe - this is typically in your steam folders, located at .\steam\steamapps\common\borderlands2\binaries\win32 - if you cannot locate your steam folder, open steam, go to your library, right click Borderlands 2 and select properties. Go to the tab Local Files and select Browse Local Files. You have now found where your Borderlands 2 is installed on your pc.


This mod is not aimed to nerf anything, but to bring up the action skills and lesser used abilities up to end game usability. It was also used to fix a few bugs left over in the skill trees and add a few quality of life changes.You can play this mod co-op but you have to use my custom globals, and everyone needs the mod, for it to work correctly. The globals are included in the mod by default, but have to be enabled for them to take effect. Instructions on how to enable it are included at the bottom of this page or in the readme included.The reason for this is because these are technically custom characters, which is why you need the included saves for the changes to take effect.


All Characters-New unused level up particle effect-One new backpack slot every level upRoland-Base damage of the scorpio turret has been increased-The scorpio can be cancelled at any time by pressing the action skill button again (your skill cools down faster with no turret out)-Accuracy of the turret is slightly better-Base scorpio cooldown decreased from 100 seconds to 60 seconds-Base scorpio deployed time increased from 20 seconds to 25 seconds-Scorpio FOV increased from 170 degrees to 230 degrees-Revive, Stockpile, and aid station ranges have been increased 2.5x-Stockpile ammo regen speed increased-Stat range increased 2x-Stat healing increased per point spent from 1% to 2% per second-Each level of Revive has an increased chance of reviving a teammate, with the max now at 90%-Guided missile now starts on every 6 seconds, maxed out fires every 2 seconds-Guided missile now has an added effect "Killing an enemy with the Scorpio turret deployed extends the duration"-Grit changed to resist all damage types and resistance slightly increased-Sentry damage increased from 7% to 15% each point-Grenadier grenade damage increased from 3% to 7% each point-Scattershot shotgun damage increased from 3% to 4% each pointBrick-Berserk cooldown reduced from 60 seconds to 45 seconds-Berserk movement speed increased-Berkserk jump height increased-Berserk resistances have been increased-Berserk base duration has been increased from 18 seconds to 22 seconds-Berserk base melee damage slightly increased-Unbreakable now works during Berserk-Bloodsport health regen increased from 2% to 6% per skill point-Bloodsport health regen time increased from 3 seconds to 5 seconds-Prize Fighter has been changed to a new perk: Killing an enemy extends the duration of your Berserk, but you're on a timer. Get kills in rapid succession to get the most out of this perk.-Prize Fighter only needs one perk point to apply the above effect, EXTRA POINTS IN PRIZE FIGHTER ARE WASTED-Heavy Handed has an added random crits effect called "Knockout Punch" (just like Mordecai's Lethal Strike skill) crits are signified with a rocket launcher sound effect-Iron Fist damage increased from 6% to 10% per point-Short Fuse seconds off cool down increased from -6 to -7 per point-Endowed damage increased from 3% to 7% each point-Cast Iron damage reduction increased 8% to 12%-Master Blaster rocket regen rate increased from .035 to .075 (The ui for Master Blaster's regen rate is very inaccurate, so youll have to takemy word for it)Mordecai-Bloodwing can now attack 3 enemies with the main skill-Bird of Prey enemy attack count has been increased from 1 to 2 enemies per skill point-Swift Strike damage has been increased from 20% to 25% per skill point-Swipe has a better chance of dropping ammo instead of just money-Swipe has a small chance to drop a weapon, classmod, grenade mod or artifact (including pearl weapons and craw class mods)-Ransack now has the updated knoxx armory loot pool and artifacts-Ransack has a higher chance of dropping weapons/items instead of just ammo-Lethal Strike base melee damage increased from 10% to 20% per point-Lethal Strike crit damage boosted-Smirk xp gain increased from 3% to 5%Lilith-Zombie floating hands removed during phasewalk-Phoenix has been changed to temporarily increasing your magazine size instead of random shots not being spentThe reason for this is because the reloading problem is not an issue with the skill but with how the automatic reloading itself works. Ifound this to be a good compromise and the automatic reloading is no longer an issue.-Striking has been changed sometimes causing an AoE, slowing all enemies within the radius-Venom will now corrode 100% of the time-Mind Games now has a chance to enrage the enemy you're shooting, causing them to attack everything in sight (slow effect removed)-Phase Strike now has a chimera effect added to the melee in addition to the increased melee damageGlobals Changes (Optional for single player, required for co op)-Rarity overhaul including 4 new rarities, light green, light blue, light purple, and dark red (dark red is for almost perfect/perfect purple weapons)-Extended day night cycle-Item of the day time set to 10 minutes-Quest pick up items are now blue rarity instead of green Big thanks to SleepMaster for teaching me how to load custom characters and making all of this possible.


You can enable standard Subtitles, which is mostly for quest dialogue. Then you can also choose whether you also want to enable Closed Captions (CC), which is all voices in-game. The next two options allow you to change the size and opacity of the subtitles.


Class Mods are equipment items that, though only equipped by that of a certain character, can affect either a particular character's stats or that of the entire party. Class mods also have a chance of adding skill points for a particular character's skill tree. Skill points won't be added to the character's skill tree until the character has at least 1 point going towards the skill.


Borderlands is a famous series of games. Some people may use BLCMM to install, manage, and customize mods in Borderlands games. However, some people report that they have encountered BLCMM not working. In this post, MiniTool Partition Wizard offers you 4 solutions.


Many people like to install mods on this game, for example the UCP (unofficial community patch). To install mods on Borderlands, many people may use the following tools: BLCMM (Borderlands Community Mod Manager) and Borderlands Hex Multitool.


Is your game launcher is Epic Games? If so, that's the problem. Before you start running mods, you need to hex edit your BL2/TPS executables to enable the console fully. However, BLCMM cannot currently hex-edit the Epic Games Store version of BL2 or TPS.


If the BLCMM not working issue occurs after you update Borderlands, it's possible that the new update messes with mods, causing BLCMM not working. In this case, all of the above methods won't work for you.


If you no longer wish to manage a game with Vortex, you can click the icon in the top right of the game artwork and select "Stop Managing". This will delete your mods and profiles for the game in question and move it back into "Unmanaged".


Fallout 76, like previous Fallout titles, could really benefit from a mod here and there. Thing is, Fallout 76 is an online game, so installing mods has a few extra hurdles. If you'd like to tidy up your Fallout 76 experience with a few quality-of-life user mods, then read on.


That being said, Bethesda has never confirmed a stance on mods one way or the other. They're not officially supported, so as well as potentially causing game instability, a ban is always a possibility.


Setting up Fallout 76 so that it will load mods is surprisingly simple. If you have any experience with modifying Bethesda games in the past, this first step will seem very familiar to you. (If you don't have experience modding previous Bethesda games like Skyrim, you're missing out.)


Enabling mods within the Mod Managers will add lines of code to your Fallout76Custom.ini file, so you can check that file one last time to ensure your mods are enabled. Conversely, you can easily disable or remove all active mods by deleting the [Archive] line.


So, if that HUD is cluttering up your display, or you'd really rather be able to see loot piles through all the garbage of the wastes, head on over to Nexus Mods or similar modding website to pick up some Fallout 76 mods.


Epic Games Store is finally getting mod supported after being in development for a long time. Mod support has been long asked for by the community, since mods are one of the most used features in the PC gaming community. 2ff7e9595c


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